The maths comes first
No art is commissioned until the model is simulated and signed off. It is far cheaper to change a number than a finished animation, and it means the game feels the way it was meant to.
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About us
AlphaSpin Studios was founded on a simple idea: the people who design the maths should sit next to the people who draw the art and the people who write the code. Everything else follows from that.
Our story
We started in 2023 with four people, one maths model and a conviction that the market had plenty of games and not enough good ones. Three years on there are twenty-four of us across Edinburgh, Malta and Hyderabad, and the conviction has not changed.
We release fewer titles than most suppliers our size. That is deliberate. A game that gets a year of attention from the team that made it performs better than four that get three months each, and our operators can see it in the numbers.
Every title we have ever launched is still supported, still certified and still in the catalogue. We do not quietly retire games that stopped trending.
Founded in Edinburgh
People, three studios
Titles, all still live
Regulated markets
How we work
No art is commissioned until the model is simulated and signed off. It is far cheaper to change a number than a finished animation, and it means the game feels the way it was meant to.
A designer, an artist, an engineer and a maths lead stay with a title from concept through to live tuning. There is no handover and nobody to blame.
Market rules shape the game from the first sketch. We would rather design within the constraint than strip features out at certification.
We build games people come back to because they enjoy them. Responsible play tools are built in, not bolted on, and we will say no to mechanics we think are predatory.
Where we are
Three locations, one codebase, one set of standards.
Headquarters · Maths & engineering
Our founding studio and the home of the maths team, the remote game server and the certification function. Twelve people on two floors just off Leith Walk.
Commercial · Compliance
Operator relationships, market licensing and the regulatory work that keeps our catalogue live across eighteen jurisdictions. Based in Sliema.
Art · Animation & QA
Symbol sets, character work, win sequences and the automated test suite that every build passes before it reaches an operator sandbox.
We are hiring across all three studios, and we are always happy to hear from operators who want something different in their lobby.